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Zavied, was a wind Seraph. Zavied met and soon became an ally of Shepard Sorey during the beginning of the CCG Uprising, assisting him in bringing down Joker's schemes for Project Insight before then choosing to remain with Sorey for future missions.

While the Jump Force brought down the remains of the CCG, Zavied assisted Sorey in his search for Mikleo in order to try and save him from the brainwashing which turned him into an assassin. Following the events of the Father Offensive, Zavied was recruited into becoming a member of the second incarnation of the Jump Force, during which time he continued his search for Mikleo and had an encounter with Jotaro Kujo who was attempting to break into the New Jump Force Facility, which had led Zavied to consider recruiting Jotaro into the Jump Force as an asset.

Zavied continued to be an active member of the Jump Force, also managing to successfully stop the schemes of Investigator Mado, until Zavied chose to side with Sorey in violation against the newly formed Hellawes Accords. Believing in his friend and leader, Zavied then assisted him in rescuing Mikleo from the government's Joint Counter Terrorist Centre as they tried to expose General Esdeath as the true villain. This resulted in Zavied fighting against his former team mates when Edward Elric attempted to stop them. In the aftermath of the battle, Zavied was arrested by Kakashi Hatake and taken to the Raft along with his teammates, but was soon freed by Sorey as they were forced to become vigilantes on the run.

Zavied was soon thrown into another situation when Earth was attacked by Omega Shenron who sought to claim the Dragon Ball embedded in Greed. He joined the Jump Force who defended Shura. However, while they killed Omega Shenron's forces, they were completely overpowered when Omega Shenron personally came and Zavied alongside Kenshiro, Mikleo, Chad, and Rias Gremory were all disintegrated, along with the rest of half the life in the universe.

Abilities[]

Zaveid shares his battle style with Dezel, using pendulums to perform martial artes that are effective in close and mid-range combat. As a seraph of Wind, he focuses on Wind-elemental seraphic artes that are often mixed with other elements and his healing seraphic artes are oriented toward movement speed. Zaveid often uses his gun Siegfried to shoot enhanced bullets at his head before fighting, an action that increases his durability and strength for a limited time. His mystic arte, Outlaw Barrage, is a series of strikes from his pendulum.

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